

These were designed to up your chances of surviving the game's final suicide mission to save the galaxy, but they also provided some of the most memorable and intimate moments the franchise has seen. Throughout the course of the game, you can complete special loyalty quests for each of these characters. The improved graphics and tighter combat were nice, but Mass Effect 2 truly stands out due to an unforgettable cast of characters that includes returning favorites like Garrus and Tali as well as newcomers like Jack, Thane and Legion. Mass Effect 2 was everything you could want in a sequel it was bigger, bolder (seriously, you get blown out of space in the first 10 minutes) and more polished in every way.

Mass Effect doesn't deserve to go out like this. BioWare's Casey Hudson has teased that there's more to come for the franchise, and let's hope that's the case. But for a game that had so much riding on it, being decent just wasn't enough. Andromeda isn't without its bright spots its nimble combat system is arguably the best in the series, and it can look quite gorgeous (when it's not bugging out).

Despite the promising setup, Andromeda delivers a dull story that reverts back to the tired "bipedal aliens are trying to kill you" storyline and lacks the memorable squad mates that made the original Mass Effect trilogy so special. You play as Ryder, an explorer tasked with leaving the Milky Way to find a new home for humanity in the Andromeda galaxy. What we got instead was a disappointing, middling action-RPG birthed out of one of the most tumultuous development cycles in all of modern gaming. Mass Effect Andromeda was meant to be the franchise's grand debut on current-gen platforms, promising a stunning new graphics engine and a fresh storyline set in an all-new galaxy.
